![]() However, if a player rolls and doesn’t score any points, they “farkle” and lose all of the points they’ve accumulated during that turn. Players can continue rolling as long as they score and set aside at least one point-scoring die per roll. Players can choose how many point-scoring dice they want to set aside, but they must set aside at least 1 die to continue rolling. If a player scores points on a roll, they can set the point-scoring dice aside and re-roll the other dice. Four of a kind is worth 1,000 points, 5 of a kind is worth 2,000 points, 6 of a kind is worth 3,000 points, 3 pairs is worth 1,500 points, a 4 of a kind with a pair is worth 1,500 points, a 1 through 6 straight made in one roll is worth 1,500 points, and two three of a kinds is worth 2,500 points. For example, three 4s are worth 400 points. In Farkle, 1s are worth 100 points, 5s are worth 50 points, and a 3 of a kind is worth 100 times the face value of the dice. On a player’s turn, they roll all 6 dice at once. If a player “farkles” 3 turns in a row, they lose 500 or 1,000 points.įarkle is a fun dice game for 2 or more players where players try to be the first one to score 10,000 points by rolling different point-scoring combinations.Six 1s = 5000 points, or the player is instantly declared the winner.Therefore, rolling six 6s would be 2,400 points (600 x 4) or 4,800 points (600 x 8).Six-of-a-kind = quadruple the three-of-a-kind value or eight times the three-of-a-kind value.For example, throwing five 5s can be scored as 1,500 points (500 x 3) or 3,000 points (500 x 6).Five-of-a-kind = triple the three-of-a-kind value or six times the three-of-a-kind value.For example, rolling four 4s can be counted as 800 points (400 x 2) or 1,600 points (400 x 4).Four-of-a-kind = double the three-of-a-kind value or quadruple the three-of-a-kind value.Full house (three-of-a-kind + 1 pair) = the three-of-a-kind value + 250 points.Straight in one roll (i.e., 1, 2, 3, 4, 5, 6) = 2000 or 3000 points or no points at all.Some common scoring variations include: X Research source The beauty of Farkle is its adaptability. Keep the standard scoring system and add on new rules, or completely scrap the original system and come up with your own. There are lots of ways to change the point values associated with certain numbers and combinations. However, there’s also a chance you roll “hot dice” and get to keep playing.Ĭome up with new scoring variations. ![]() In the cases where you decide to continue rolling, you risk “farkling” and losing all of your points.Score three 3s, the single 1, and the single 5 for a total of 450 points.Score three 3s, the single 1, and the single 5 for a total of 450 points, and then roll the remaining die.Score the single 5 as 50 points and then roll the remaining five dice.Score the single 1 as 100 points and then roll the remaining five dice.Score three 3s as 300 points and then roll the remaining three dice.For example, if you throw 1, 2, 3, 3, 3, 5, any of the following plays are possible: Carefully consider strategy in deciding whether to roll or stop. Just remember that if you “farkle,” you lose all of your points for that turn and the game moves on to the next player. You have the option to play it safe and stop after collecting a few points, or risk it all by continuing to throw. Keep rolling the dice until you decide to stop or “farkle.” This is where the excitement really amps up.
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